Game Design Document  https://docs.google.com/document/d/e/2PACX-1vQsZTfGLaxHODN9Q4VFXxtZwpG65k_WTl_5YbZL1aC-7wctoL8oXtbFA84G1mKEDj0ITWjV3K2GYQgT/pub


Controls 

WASD - to move

Mouse - to turn

Left Click - to pick up items

Right Click or 'E' - to interact with items

Someone Approaches From The Darkness

You are approached by a member of the Ferret Society with an offer you cannot refuse

The Clock Is Ticking

Solve puzzles against the clock. Grow plants and mix them in the cauldron to make your cure. Your life depends on it. 

Are You Up For The Challenge?

Made for Pirate Software - Game Jam 15


Download

Download
https://docs.google.com/document/d/e/2PACX-1vQsZTfGLaxHODN9Q4VFXxtZwpG65k_WTl_5YbZL1aC-7wctoL8oXtbFA84G1mKEDj0ITWjV3K2GYQgT/pub
External

Comments

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Hiya guys! One of the team here

Just a quick issue some Godot projects are experiencing: when trying to play them from the 'View Random Submissions' tab, web versions are not loading. If you are trying to play our game and this is happening, please visit the submissions page and then the icth.io page for the jam to play it there.

Thank you!

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The 3d physics aren’t bad considering the main way to get rid of an item is squeezing another prop onto it to push it through the floor. It took me several attempts to realise that the rope was, in fact, not a French Horn or something. I did notice the password was randomised though.

Overall decent, but the background music does get repetitive by the time you start reattempting. I still don’t know what triggered the clover to be interactible with the bucket. I managed to trigger it by accident while I spent time figuring out how to light the unlightable firepit. Managed to finish the game in the end.


The clock sound is quite fierce. Good thing there’s a volume slider. I was expecting to be able to rebind controls in the controls menu, based on its name. I also had some issues with the lack of feedback on successfully grabbing or releasing an item. That’s probably the biggest caveat here. There’s no sound or visual clue or animal to suggest you should start dragging the item, or that you’re close enough to use it but it that interaction doesn’t work.

Thank you so much for playing our game and giving us some feedback we can put into the game. I am thinking of adding an inventory system for the next build, as this seems to be a recurring issue. Did you find all 3 endings?

I found two endings, I don’t think I discovered any indication of there being a third one.

Nice to see that you also have a similar idea of Ferret Alchemist :D On the game side I like the environment, it looks great. The menu design was also awesome. One cool feature that I also enjoyed is that code on the table is generated all the time, instead of being hard coded. Thats great decision. On the negatives, the movement & pick up feels really clumsy and it was very difficult for me to do anything. I guess thats just the nature of 3D and it requires a lot of polishing. Another thing that I encountered was on the stairs. I had a feeling I was stuck and had to jump around (maybe its browser behavior) and on top of stairs I could drop a rope under the floor. Idk if its a bug or a feature, but nothing happened and I couldn't get it back :D

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thank you for playing our game, we are aware of the rope bug we tried fixing it but we ran out of time. I didn't give enough time for the polish but we now know that next time :)

Sure. Glad to hear that. Good job guys! :)

Thank you for playing our game and leaving a feedback. <3